How to Design a Tic-Tac-Toe Game?
- 时间:2020-09-24 11:41:27
- 分类:网络文摘
- 阅读:144 次
Design a Tic-tac-toe game that is played between two players on a n x n grid.
You may assume the following rules:
- A move is guaranteed to be valid and is placed on an empty block.
- Once a winning condition is reached, no more moves is allowed.
- A player who succeeds in placing n of their marks in a horizontal, vertical, or diagonal row wins the game.
Example:
Given n = 3, assume that player 1 is “X” and player 2 is “O” in the board.
1 TicTacToe toe = new TicTacToe(3);TicTacToe toe = new TicTacToe(3);toe.move(0, 0, 1); -> Returns 0 (no one wins) |X| | | | | | | // Player 1 makes a move at (0, 0). | | | | toe.move(0, 2, 2); -> Returns 0 (no one wins) |X| |O| | | | | // Player 2 makes a move at (0, 2). | | | | toe.move(2, 2, 1); -> Returns 0 (no one wins) |X| |O| | | | | // Player 1 makes a move at (2, 2). | | |X| toe.move(1, 1, 2); -> Returns 0 (no one wins) |X| |O| | |O| | // Player 2 makes a move at (1, 1). | | |X| toe.move(2, 0, 1); -> Returns 0 (no one wins) |X| |O| | |O| | // Player 1 makes a move at (2, 0). |X| |X| toe.move(1, 0, 2); -> Returns 0 (no one wins) |X| |O| |O|O| | // Player 2 makes a move at (1, 0). |X| |X| toe.move(2, 1, 1); -> Returns 1 (player 1 wins) |X| |O| |O|O| | // Player 1 makes a move at (2, 1). |X|X|X|Could you do better than O(n^2) per move() operation? Could you trade extra space such that move() operation can be done in O(1)? Could you trade extra space such that move() operation can be done in O(1)?
Tic-Tac-Toe Game Design with O(1) Move
Your TicTacToe object will be instantiated and called as such:
1 2 | TicTacToe* obj = new TicTacToe(n); int param_1 = obj->move(row,col,player); |
TicTacToe* obj = new TicTacToe(n); int param_1 = obj->move(row,col,player);
When a player makes a move, we need to check if he/she wins the game. A simple solution is to check O(N^2) grid for horizontal, vertical and two diagonals to see if they are all occupied by this player. However, a better solution that has O(1) time would be to trade space for time. That is, we use O(N) space to record the number of each players in each row, column and two diagonals.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 | class TicTacToe { public: /** Initialize your data structure here. */ TicTacToe(int n) { board.resize(n); rowc[0].resize(n); rowc[1].resize(n); colc[0].resize(n); colc[1].resize(n); d[0][0] = 0; d[0][1] = 0; d[1][0] = 0; d[1][1] = 0; for (int i = 0; i < n; ++ i) { board[i].resize(n); rowc[0][i] = 0; rowc[1][i] = 0; colc[0][i] = 0; colc[1][i] = 0; } } /** Player {player} makes a move at ({row}, {col}). @param row The row of the board. @param col The column of the board. @param player The player, can be either 1 or 2. @return The current winning condition, can be either: 0: No one wins. 1: Player 1 wins. 2: Player 2 wins. */ int move(int row, int col, int player) { board[row][col] = player; int n = board.size(); if (++rowc[player - 1][row] == n) return player; if (++colc[player - 1][col] == n) return player; if (row == col) { if (++d[player - 1][0] == n) return player; } if (n - row - 1 == col) { if (++d[player - 1][1] == n) return player; } return 0; } private: vector<vector<int>> board; int d[2][2]; vector<int> rowc[2]; vector<int> colc[2]; }; |
class TicTacToe {
public:
/** Initialize your data structure here. */
TicTacToe(int n) {
board.resize(n);
rowc[0].resize(n);
rowc[1].resize(n);
colc[0].resize(n);
colc[1].resize(n);
d[0][0] = 0;
d[0][1] = 0;
d[1][0] = 0;
d[1][1] = 0;
for (int i = 0; i < n; ++ i) {
board[i].resize(n);
rowc[0][i] = 0;
rowc[1][i] = 0;
colc[0][i] = 0;
colc[1][i] = 0;
}
}
/** Player {player} makes a move at ({row}, {col}).
@param row The row of the board.
@param col The column of the board.
@param player The player, can be either 1 or 2.
@return The current winning condition, can be either:
0: No one wins.
1: Player 1 wins.
2: Player 2 wins. */
int move(int row, int col, int player) {
board[row][col] = player;
int n = board.size();
if (++rowc[player - 1][row] == n) return player;
if (++colc[player - 1][col] == n) return player;
if (row == col) {
if (++d[player - 1][0] == n) return player;
}
if (n - row - 1 == col) {
if (++d[player - 1][1] == n) return player;
}
return 0;
}
private:
vector<vector<int>> board;
int d[2][2];
vector<int> rowc[2];
vector<int> colc[2];
};Instead of storing the counters for each player, We can alternatively reduce the space usage to half i.e. increment the counter for player 1 and decrement the counter for player 2. Then we need to check if the absolute value of the counter equals to N.

tic-tac-toe
–EOF (The Ultimate Computing & Technology Blog) —
推荐阅读:友情链接:对网站排名作用都深入了解吗? 灵魂拷问自己:SEO是什么?疫情对SEO有什么影响? 案例分析:做谷歌SEO怎么选择更好的友情链接 404是什么意思?404错误页面是怎么造成的 Google SEO怎么用外链优化来增加网站权重 企业商家怎么做百度地图标注、优化排名、推广引流和营销? 网站优化排名,关键词上涨乏力,5个技巧突破瓶颈 网站优化都需要留意哪些重点 wordpress多说最新评论小工具美化技巧 wordpress如何调用具有相同自定义栏目名称及值的文章
- 评论列表
-
- 添加评论