How to Compute the Surface Area of 3D Shapes (Cubes Placed on Gr
- 时间:2020-09-18 17:01:02
- 分类:网络文摘
- 阅读:152 次
On a N * N grid, we place some 1 * 1 * 1 cubes. Each value v = grid[i][j] represents a tower of v cubes placed on top of grid cell (i, j). Return the total surface area of the resulting shapes.
Example 1:
Input: [[2]]
Output: 10Example 2:
Input: [[1,2],[3,4]]
Output: 34Example 3:
Input: [[1,0],[0,2]]
Output: 16Example 4:
Input: [[1,1,1],[1,0,1],[1,1,1]]
Output: 32Example 5:
Input: [[2,2,2],[2,1,2],[2,2,2]]
Output: 46Note:
1 <= N <= 50
0 <= grid[i][j] <= 50
When we place a single cube on the grid, the surface is 6 (4×1+2), when we place a 2×1 cubes on the grid, the surface is 10 – which is 4×2+2. That is, there is only 1 top and 1 bottom, but 4 times of the number cubes that stacked together – as the connected parts (vertically) are hidden.
Then, we can iterate each verticl stacked cubes, add the top and bottom, count the side surfaces by checking the four neighbours, and add the difference.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 | class Solution { public: int surfaceArea(vector<vector<int>>& grid) { int dr[4] = {0, 1, 0, -1}; int dc[4] = {1, 0, -1, 0}; int N = grid.size(); int ans = 0; for (int r = 0; r < N; ++ r) { for (int c = 0; c < N; ++ c) { if (grid[r][c] > 0) { ans += 2; for (int k = 0; k < 4; ++ k) { int nr = r + dr[k]; int nc = c + dc[k]; int nv = 0; if ((0 <= nr) && (0 <= nc) && (nr < N) && (nc < N)) { nv = grid[nr][nc]; } ans += max(grid[r][c] - nv, 0); } } } } return ans; } }; |
class Solution {
public:
int surfaceArea(vector<vector<int>>& grid) {
int dr[4] = {0, 1, 0, -1};
int dc[4] = {1, 0, -1, 0};
int N = grid.size();
int ans = 0;
for (int r = 0; r < N; ++ r) {
for (int c = 0; c < N; ++ c) {
if (grid[r][c] > 0) {
ans += 2;
for (int k = 0; k < 4; ++ k) {
int nr = r + dr[k];
int nc = c + dc[k];
int nv = 0;
if ((0 <= nr) && (0 <= nc) &&
(nr < N) && (nc < N)) {
nv = grid[nr][nc];
}
ans += max(grid[r][c] - nv, 0);
}
}
}
}
return ans;
}
};Slightly differently, we can check the neighbours of north and west only and minus those connected surfaces.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 | class Solution { public: int surfaceArea(vector<vector<int>>& grid) { int N = grid.size(); int ans = 0; for (int r = 0; r < N; ++ r) { for (int c = 0; c < N; ++ c) { if (grid[r][c] > 0) { ans += 4 * grid[r][c] + 2; if (r > 0) ans -= min(grid[r][c], grid[r - 1][c]) * 2; if (c > 0) ans -= min(grid[r][c], grid[r][c - 1]) * 2; } } } return ans; } }; |
class Solution {
public:
int surfaceArea(vector<vector<int>>& grid) {
int N = grid.size();
int ans = 0;
for (int r = 0; r < N; ++ r) {
for (int c = 0; c < N; ++ c) {
if (grid[r][c] > 0) {
ans += 4 * grid[r][c] + 2;
if (r > 0) ans -= min(grid[r][c], grid[r - 1][c]) * 2;
if (c > 0) ans -= min(grid[r][c], grid[r][c - 1]) * 2;
}
}
}
return ans;
}
};Both algorithms/approaches are based on the counting, which result in O(N^2) time and O(1) space requirement.
Similar post: How to Compute the Projection Area of 3D Shapes?
–EOF (The Ultimate Computing & Technology Blog) —
推荐阅读:名数的概念和名数改写常见题型 四则运算的意义和运算定律 小学数学平面图形概念和定义汇总 百分数与分数、小数的互化方法 分数加减乘除法的计算法则 小学解答应用题的一般步骤 小学四则混合运算计算法则 小学阶段分数和百分数的知识点 小学关于方程的知识点 加减乘除法各部分间的关系
- 评论列表
-
- 添加评论